// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct UpdateLobbyOptions { /// /// Builder handle /// public LobbyModification LobbyModificationHandle { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UpdateLobbyOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LobbyModificationHandle; public LobbyModification LobbyModificationHandle { set { Helper.Set(value, ref m_LobbyModificationHandle); } } public void Set(ref UpdateLobbyOptions other) { m_ApiVersion = LobbyInterface.UpdatelobbyApiLatest; LobbyModificationHandle = other.LobbyModificationHandle; } public void Set(ref UpdateLobbyOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyInterface.UpdatelobbyApiLatest; LobbyModificationHandle = other.Value.LobbyModificationHandle; } } public void Dispose() { Helper.Dispose(ref m_LobbyModificationHandle); } } }