Struct MessageDialogSystem.UserMsgParams
Application specified message display mode parameters
Namespace: Unity.PSN.PS5.Dialogs
Syntax
public struct UserMsgParams
Properties
BtnType
Type of button set
Declaration
public MessageDialogSystem.UserMsgParams.ButtonTypes BtnType { get; set; }
Property Value
| Type | Description |
|---|---|
| MessageDialogSystem.UserMsgParams.ButtonTypes |
CustomBtn1
Message for button 1. Only used when BtnType is CustomButtons
Declaration
public string CustomBtn1 { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
Remarks
Initial focus is on CustomBtn1, which is positioned on the right side of the screen. When allocating an assenting choice and a dissenting choice to the two buttons, allocate the assenting choice to Button1 and the dissenting choice to Button2.
CustomBtn2
Message for button 2. Only used when BtnType is CustomButtons
Declaration
public string CustomBtn2 { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
Remarks
Initial focus is on CustomBtn2, which is positioned on the right side of the screen. When allocating an assenting choice and a dissenting choice to the two buttons, allocate the assenting choice to Button1 and the dissenting choice to Button2.
Msg
Displayed message
Declaration
public string Msg { get; set; }
Property Value
| Type | Description |
|---|---|
| String |