// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Achievements { /// /// Input parameters for the function. /// public class UnlockAchievementsOptions { /// /// The Product User ID for the user whose achievements we want to unlock. /// public ProductUserId UserId { get; set; } /// /// An array of Achievement IDs to unlock. /// public string[] AchievementIds { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UnlockAchievementsOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_UserId; private System.IntPtr m_AchievementIds; private uint m_AchievementsCount; public ProductUserId UserId { set { Helper.TryMarshalSet(ref m_UserId, value); } } public string[] AchievementIds { set { Helper.TryMarshalSet(ref m_AchievementIds, value, out m_AchievementsCount, true); } } public void Set(UnlockAchievementsOptions other) { if (other != null) { m_ApiVersion = AchievementsInterface.UnlockachievementsApiLatest; UserId = other.UserId; AchievementIds = other.AchievementIds; } } public void Set(object other) { Set(other as UnlockAchievementsOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_UserId); Helper.TryMarshalDispose(ref m_AchievementIds); } } }