// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
///
/// Details of a player's movement state
///
public enum AntiCheatCommonPlayerMovementState : int
{
///
/// No particular state applies
///
None = 0,
///
/// Player is crouching
///
Crouching = 1,
///
/// Player is prone
///
Prone = 2,
///
/// Player is mounted in a vehicle or similar
///
Mounted = 3,
///
/// Player is swimming in a fluid volume
///
Swimming = 4,
///
/// Player is falling under the effects of gravity, such as when jumping or walking off the edge of a surface
///
Falling = 5,
///
/// Player is flying, ignoring the effects of gravity
///
Flying = 6,
///
/// Player is on a ladder
///
OnLadder = 7
}
}