// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { /// /// Details of a player's movement state /// public enum AntiCheatCommonPlayerMovementState : int { /// /// No particular state applies /// None = 0, /// /// Player is crouching /// Crouching = 1, /// /// Player is prone /// Prone = 2, /// /// Player is mounted in a vehicle or similar /// Mounted = 3, /// /// Player is swimming in a fluid volume /// Swimming = 4, /// /// Player is falling under the effects of gravity, such as when jumping or walking off the edge of a surface /// Falling = 5, /// /// Player is flying, ignoring the effects of gravity /// Flying = 6, /// /// Player is on a ladder /// OnLadder = 7 } }