// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
///
/// The result of a damage event, if any
///
public enum AntiCheatCommonPlayerTakeDamageResult : int
{
///
/// No direct state change consequence for the victim
///
None = 0,
///
/// Player character is temporarily incapacitated and requires assistance to recover
///
Downed = 1,
///
/// Player character is permanently incapacitated and cannot recover (e.g. dead)
///
Eliminated = 2
}
}