// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { /// /// Structure containing details about a new message that must be dispatched to a connected client/peer. /// public class OnMessageToClientCallbackInfo : ICallbackInfo, ISettable { /// /// Caller-specified context data /// public object ClientData { get; private set; } /// /// The identifier of the client/peer that this message must be delivered to. See the RegisterClient and RegisterPeer functions. /// public System.IntPtr ClientHandle { get; private set; } /// /// The message data that must be sent to the client /// public byte[] MessageData { get; private set; } public Result? GetResultCode() { return null; } internal void Set(OnMessageToClientCallbackInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; ClientHandle = other.Value.ClientHandle; MessageData = other.Value.MessageData; } } public void Set(object other) { Set(other as OnMessageToClientCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnMessageToClientCallbackInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_ClientHandle; private System.IntPtr m_MessageData; private uint m_MessageDataSizeBytes; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public System.IntPtr ClientHandle { get { return m_ClientHandle; } } public byte[] MessageData { get { byte[] value; Helper.TryMarshalGet(m_MessageData, out value, m_MessageDataSizeBytes); return value; } } } }