// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Friends { /// /// Output parameters for the API. /// public class SendInviteCallbackInfo : ICallbackInfo, ISettable { /// /// Result code for the operation. is returned if the invitation was sent, otherwise one of the error codes is returned. See eos_common.h /// public Result ResultCode { get; private set; } /// /// Context that was passed into /// public object ClientData { get; private set; } /// /// The Epic Account ID of the user who sent the friends list invitation /// public EpicAccountId LocalUserId { get; private set; } /// /// The Epic Account ID of the user to whom the friends list invitation was sent /// public EpicAccountId TargetUserId { get; private set; } public Result? GetResultCode() { return ResultCode; } internal void Set(SendInviteCallbackInfoInternal? other) { if (other != null) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; TargetUserId = other.Value.TargetUserId; } } public void Set(object other) { Set(other as SendInviteCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct SendInviteCallbackInfoInternal : ICallbackInfoInternal { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_TargetUserId; public Result ResultCode { get { return m_ResultCode; } } public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public EpicAccountId LocalUserId { get { EpicAccountId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public EpicAccountId TargetUserId { get { EpicAccountId value; Helper.TryMarshalGet(m_TargetUserId, out value); return value; } } } }