// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about who would like connection notifications, and about which socket. /// public class AddNotifyPeerConnectionRequestOptions { /// /// The Product User ID of the user who is listening for incoming connection requests /// public ProductUserId LocalUserId { get; set; } /// /// The optional socket ID to listen for, used as a filter for incoming connection requests; If NULL, incoming connection requests will not be filtered /// public SocketId SocketId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AddNotifyPeerConnectionRequestOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_SocketId; public ProductUserId LocalUserId { set { Helper.TryMarshalSet(ref m_LocalUserId, value); } } public SocketId SocketId { set { Helper.TryMarshalSet(ref m_SocketId, value); } } public void Set(AddNotifyPeerConnectionRequestOptions other) { if (other != null) { m_ApiVersion = P2PInterface.AddnotifypeerconnectionrequestApiLatest; LocalUserId = other.LocalUserId; SocketId = other.SocketId; } } public void Set(object other) { Set(other as AddNotifyPeerConnectionRequestOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_LocalUserId); Helper.TryMarshalDispose(ref m_SocketId); } } }