// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
///
/// Structure containing information about an connection request that is being closed.
///
public class OnRemoteConnectionClosedInfo : ICallbackInfo, ISettable
{
///
/// Client-specified data passed into
///
public object ClientData { get; private set; }
///
/// The local user who is being notified of a connection being closed
///
public ProductUserId LocalUserId { get; private set; }
///
/// The Product User ID of the remote user who this connection was with
///
public ProductUserId RemoteUserId { get; private set; }
///
/// The socket ID of the connection being closed
///
public SocketId SocketId { get; private set; }
///
/// The reason the connection was closed (if known)
///
public ConnectionClosedReason Reason { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnRemoteConnectionClosedInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
RemoteUserId = other.Value.RemoteUserId;
SocketId = other.Value.SocketId;
Reason = other.Value.Reason;
}
}
public void Set(object other)
{
Set(other as OnRemoteConnectionClosedInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnRemoteConnectionClosedInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RemoteUserId;
private System.IntPtr m_SocketId;
private ConnectionClosedReason m_Reason;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public ProductUserId RemoteUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_RemoteUserId, out value);
return value;
}
}
public SocketId SocketId
{
get
{
SocketId value;
Helper.TryMarshalGet(m_SocketId, out value);
return value;
}
}
public ConnectionClosedReason Reason
{
get
{
return m_Reason;
}
}
}
}