// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.ProgressionSnapshot { public class AddProgressionOptions { /// /// The Snapshot Id received via a function. /// public uint SnapshotId { get; set; } /// /// The key in a key/value pair of progression entry /// public string Key { get; set; } /// /// The value in a key/value pair of progression entry /// public string Value { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AddProgressionOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private uint m_SnapshotId; private System.IntPtr m_Key; private System.IntPtr m_Value; public uint SnapshotId { set { m_SnapshotId = value; } } public string Key { set { Helper.TryMarshalSet(ref m_Key, value); } } public string Value { set { Helper.TryMarshalSet(ref m_Value, value); } } public void Set(AddProgressionOptions other) { if (other != null) { m_ApiVersion = ProgressionSnapshotInterface.AddprogressionApiLatest; SnapshotId = other.SnapshotId; Key = other.Key; Value = other.Value; } } public void Set(object other) { Set(other as AddProgressionOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_Key); Helper.TryMarshalDispose(ref m_Value); } } }