// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTC { /// /// This struct is passed in with a call to . /// public class BlockParticipantCallbackInfo : ICallbackInfo, ISettable { /// /// This returns: /// if the channel was successfully blocked. /// otherwise. /// public Result ResultCode { get; private set; } /// /// Client-specified data passed into . /// public object ClientData { get; private set; } /// /// The Product User ID of the user who initiated this request. /// public ProductUserId LocalUserId { get; private set; } /// /// The room the users should be blocked on. /// public string RoomName { get; private set; } /// /// The Product User ID of the participant being blocked /// public ProductUserId ParticipantId { get; private set; } /// /// The block state that should have been set /// public bool Blocked { get; private set; } public Result? GetResultCode() { return ResultCode; } internal void Set(BlockParticipantCallbackInfoInternal? other) { if (other != null) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; RoomName = other.Value.RoomName; ParticipantId = other.Value.ParticipantId; Blocked = other.Value.Blocked; } } public void Set(object other) { Set(other as BlockParticipantCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct BlockParticipantCallbackInfoInternal : ICallbackInfoInternal { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_RoomName; private System.IntPtr m_ParticipantId; private int m_Blocked; public Result ResultCode { get { return m_ResultCode; } } public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public string RoomName { get { string value; Helper.TryMarshalGet(m_RoomName, out value); return value; } } public ProductUserId ParticipantId { get { ProductUserId value; Helper.TryMarshalGet(m_ParticipantId, out value); return value; } } public bool Blocked { get { bool value; Helper.TryMarshalGet(m_Blocked, out value); return value; } } } }