// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTCAudio
{
///
/// This struct is passed in with a call to .
///
public class UpdateReceivingCallbackInfo : ICallbackInfo, ISettable
{
///
/// This returns:
/// if the users were successfully unblocked.
/// otherwise.
///
public Result ResultCode { get; private set; }
///
/// Client-specified data passed into .
///
public object ClientData { get; private set; }
///
/// The Product User ID of the user who initiated this request.
///
public ProductUserId LocalUserId { get; private set; }
///
/// The room this settings should be applied on.
///
public string RoomName { get; private set; }
///
/// The participant to modify or null to update the global configuration
///
public ProductUserId ParticipantId { get; private set; }
///
/// Muted or unmuted audio track
///
public bool AudioEnabled { get; private set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(UpdateReceivingCallbackInfoInternal? other)
{
if (other != null)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
RoomName = other.Value.RoomName;
ParticipantId = other.Value.ParticipantId;
AudioEnabled = other.Value.AudioEnabled;
}
}
public void Set(object other)
{
Set(other as UpdateReceivingCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct UpdateReceivingCallbackInfoInternal : ICallbackInfoInternal
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RoomName;
private System.IntPtr m_ParticipantId;
private int m_AudioEnabled;
public Result ResultCode
{
get
{
return m_ResultCode;
}
}
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public string RoomName
{
get
{
string value;
Helper.TryMarshalGet(m_RoomName, out value);
return value;
}
}
public ProductUserId ParticipantId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_ParticipantId, out value);
return value;
}
}
public bool AudioEnabled
{
get
{
bool value;
Helper.TryMarshalGet(m_AudioEnabled, out value);
return value;
}
}
}
}