// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.UserInfo { /// /// Output parameters for the Function. /// public class QueryUserInfoCallbackInfo : ICallbackInfo, ISettable { /// /// The code for the operation. indicates that the operation succeeded; other codes indicate errors. /// public Result ResultCode { get; private set; } /// /// Context that was passed into /// public object ClientData { get; private set; } /// /// The Epic Account ID of the local player requesting the information /// public EpicAccountId LocalUserId { get; private set; } /// /// The Epic Account ID of the player whose information is being retrieved /// public EpicAccountId TargetUserId { get; private set; } public Result? GetResultCode() { return ResultCode; } internal void Set(QueryUserInfoCallbackInfoInternal? other) { if (other != null) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; TargetUserId = other.Value.TargetUserId; } } public void Set(object other) { Set(other as QueryUserInfoCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct QueryUserInfoCallbackInfoInternal : ICallbackInfoInternal { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_TargetUserId; public Result ResultCode { get { return m_ResultCode; } } public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public EpicAccountId LocalUserId { get { EpicAccountId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public EpicAccountId TargetUserId { get { EpicAccountId value; Helper.TryMarshalGet(m_TargetUserId, out value); return value; } } } }