// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.UserInfo
{
///
/// Output parameters for the Function.
///
public class QueryUserInfoCallbackInfo : ICallbackInfo, ISettable
{
///
/// The code for the operation. indicates that the operation succeeded; other codes indicate errors.
///
public Result ResultCode { get; private set; }
///
/// Context that was passed into
///
public object ClientData { get; private set; }
///
/// The Epic Account ID of the local player requesting the information
///
public EpicAccountId LocalUserId { get; private set; }
///
/// The Epic Account ID of the player whose information is being retrieved
///
public EpicAccountId TargetUserId { get; private set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(QueryUserInfoCallbackInfoInternal? other)
{
if (other != null)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
TargetUserId = other.Value.TargetUserId;
}
}
public void Set(object other)
{
Set(other as QueryUserInfoCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct QueryUserInfoCallbackInfoInternal : ICallbackInfoInternal
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_TargetUserId;
public Result ResultCode
{
get
{
return m_ResultCode;
}
}
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public EpicAccountId LocalUserId
{
get
{
EpicAccountId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public EpicAccountId TargetUserId
{
get
{
EpicAccountId value;
Helper.TryMarshalGet(m_TargetUserId, out value);
return value;
}
}
}
}