Class TrophySystem
The TrophySystem APIs are used to obtain information, such as trophy configuration data and trophy records, from the trophy system. Trophy unlocking is done using the Universal Data System. UniversalDataSystem.UnlockTrophyRequest
Namespace: Unity.PSN.PS5.Trophies
Syntax
public class TrophySystem
Properties
IsInitialized
Has the Trophy system been initialised. TrophySystem.StartSystemRequest and TrophySystem.StopSystemRequest
Declaration
public static bool IsInitialized { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
Schedule(AsyncOp)
Schedule an AsyncOp by adding it to the internal Trophy queue
Declaration
public static void Schedule(AsyncOp op)
Parameters
| Type | Name | Description |
|---|---|---|
| AsyncOp | op | The operation to schedule |