// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about who would like to accept a connection, and which connection. /// public class AcceptConnectionOptions { /// /// The Product User ID of the local user who is accepting any pending or future connections with RemoteUserId /// public ProductUserId LocalUserId { get; set; } /// /// The Product User ID of the remote user who has either sent a connection request or is expected to in the future /// public ProductUserId RemoteUserId { get; set; } /// /// The socket ID of the connection to accept on /// public SocketId SocketId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AcceptConnectionOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_RemoteUserId; private System.IntPtr m_SocketId; public ProductUserId LocalUserId { set { Helper.TryMarshalSet(ref m_LocalUserId, value); } } public ProductUserId RemoteUserId { set { Helper.TryMarshalSet(ref m_RemoteUserId, value); } } public SocketId SocketId { set { Helper.TryMarshalSet(ref m_SocketId, value); } } public void Set(AcceptConnectionOptions other) { if (other != null) { m_ApiVersion = P2PInterface.AcceptconnectionApiLatest; LocalUserId = other.LocalUserId; RemoteUserId = other.RemoteUserId; SocketId = other.SocketId; } } public void Set(object other) { Set(other as AcceptConnectionOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_LocalUserId); Helper.TryMarshalDispose(ref m_RemoteUserId); Helper.TryMarshalDispose(ref m_SocketId); } } }