// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
///
/// Input parameters for the function.
///
public struct GetPlayerAchievementCountOptions
{
///
/// The Product User ID for the user whose achievement count is being retrieved.
///
public ProductUserId UserId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct GetPlayerAchievementCountOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_UserId;
public ProductUserId UserId
{
set
{
Helper.Set(value, ref m_UserId);
}
}
public void Set(ref GetPlayerAchievementCountOptions other)
{
m_ApiVersion = AchievementsInterface.GetplayerachievementcountApiLatest;
UserId = other.UserId;
}
public void Set(ref GetPlayerAchievementCountOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = AchievementsInterface.GetplayerachievementcountApiLatest;
UserId = other.Value.UserId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_UserId);
}
}
}