// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Achievements { /// /// Input parameters for the function. /// public struct GetPlayerAchievementCountOptions { /// /// The Product User ID for the user whose achievement count is being retrieved. /// public ProductUserId UserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct GetPlayerAchievementCountOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_UserId; public ProductUserId UserId { set { Helper.Set(value, ref m_UserId); } } public void Set(ref GetPlayerAchievementCountOptions other) { m_ApiVersion = AchievementsInterface.GetplayerachievementcountApiLatest; UserId = other.UserId; } public void Set(ref GetPlayerAchievementCountOptions? other) { if (other.HasValue) { m_ApiVersion = AchievementsInterface.GetplayerachievementcountApiLatest; UserId = other.Value.UserId; } } public void Dispose() { Helper.Dispose(ref m_UserId); } } }