// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Achievements { /// /// Output parameters for the Function. /// public struct OnAchievementsUnlockedCallbackInfo : ICallbackInfo { /// /// Context that was passed into /// public object ClientData { get; set; } /// /// The Product User ID for the user who received the unlocked achievements notification /// public ProductUserId UserId { get; set; } /// /// This member is not used and will always be set to . /// public Utf8String[] AchievementIds { get; set; } public Result? GetResultCode() { return null; } internal void Set(ref OnAchievementsUnlockedCallbackInfoInternal other) { ClientData = other.ClientData; UserId = other.UserId; AchievementIds = other.AchievementIds; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnAchievementsUnlockedCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable { private System.IntPtr m_ClientData; private System.IntPtr m_UserId; private uint m_AchievementsCount; private System.IntPtr m_AchievementIds; public object ClientData { get { object value; Helper.Get(m_ClientData, out value); return value; } set { Helper.Set(value, ref m_ClientData); } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId UserId { get { ProductUserId value; Helper.Get(m_UserId, out value); return value; } set { Helper.Set(value, ref m_UserId); } } public Utf8String[] AchievementIds { get { Utf8String[] value; Helper.Get(m_AchievementIds, out value, m_AchievementsCount, true); return value; } set { Helper.Set(value, ref m_AchievementIds, true, out m_AchievementsCount); } } public void Set(ref OnAchievementsUnlockedCallbackInfo other) { ClientData = other.ClientData; UserId = other.UserId; AchievementIds = other.AchievementIds; } public void Set(ref OnAchievementsUnlockedCallbackInfo? other) { if (other.HasValue) { ClientData = other.Value.ClientData; UserId = other.Value.UserId; AchievementIds = other.Value.AchievementIds; } } public void Dispose() { Helper.Dispose(ref m_ClientData); Helper.Dispose(ref m_UserId); Helper.Dispose(ref m_AchievementIds); } public void Get(out OnAchievementsUnlockedCallbackInfo output) { output = new OnAchievementsUnlockedCallbackInfo(); output.Set(ref this); } } }