// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
///
/// Output parameters for the Function.
///
public struct OnAchievementsUnlockedCallbackInfo : ICallbackInfo
{
///
/// Context that was passed into
///
public object ClientData { get; set; }
///
/// The Product User ID for the user who received the unlocked achievements notification
///
public ProductUserId UserId { get; set; }
///
/// This member is not used and will always be set to .
///
public Utf8String[] AchievementIds { get; set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(ref OnAchievementsUnlockedCallbackInfoInternal other)
{
ClientData = other.ClientData;
UserId = other.UserId;
AchievementIds = other.AchievementIds;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnAchievementsUnlockedCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable
{
private System.IntPtr m_ClientData;
private System.IntPtr m_UserId;
private uint m_AchievementsCount;
private System.IntPtr m_AchievementIds;
public object ClientData
{
get
{
object value;
Helper.Get(m_ClientData, out value);
return value;
}
set
{
Helper.Set(value, ref m_ClientData);
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId UserId
{
get
{
ProductUserId value;
Helper.Get(m_UserId, out value);
return value;
}
set
{
Helper.Set(value, ref m_UserId);
}
}
public Utf8String[] AchievementIds
{
get
{
Utf8String[] value;
Helper.Get(m_AchievementIds, out value, m_AchievementsCount, true);
return value;
}
set
{
Helper.Set(value, ref m_AchievementIds, true, out m_AchievementsCount);
}
}
public void Set(ref OnAchievementsUnlockedCallbackInfo other)
{
ClientData = other.ClientData;
UserId = other.UserId;
AchievementIds = other.AchievementIds;
}
public void Set(ref OnAchievementsUnlockedCallbackInfo? other)
{
if (other.HasValue)
{
ClientData = other.Value.ClientData;
UserId = other.Value.UserId;
AchievementIds = other.Value.AchievementIds;
}
}
public void Dispose()
{
Helper.Dispose(ref m_ClientData);
Helper.Dispose(ref m_UserId);
Helper.Dispose(ref m_AchievementIds);
}
public void Get(out OnAchievementsUnlockedCallbackInfo output)
{
output = new OnAchievementsUnlockedCallbackInfo();
output.Set(ref this);
}
}
}