// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
///
/// Output parameters for the Function.
///
public struct OnAchievementsUnlockedCallbackV2Info : ICallbackInfo
{
///
/// Context that was passed into
///
public object ClientData { get; set; }
///
/// The Product User ID for the user who received the unlocked achievements notification
///
public ProductUserId UserId { get; set; }
///
/// The Achievement ID for the achievement that was unlocked. Pass this to to get the full achievement information.
///
public Utf8String AchievementId { get; set; }
///
/// POSIX timestamp when the achievement was unlocked.
///
public System.DateTimeOffset? UnlockTime { get; set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(ref OnAchievementsUnlockedCallbackV2InfoInternal other)
{
ClientData = other.ClientData;
UserId = other.UserId;
AchievementId = other.AchievementId;
UnlockTime = other.UnlockTime;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnAchievementsUnlockedCallbackV2InfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable
{
private System.IntPtr m_ClientData;
private System.IntPtr m_UserId;
private System.IntPtr m_AchievementId;
private long m_UnlockTime;
public object ClientData
{
get
{
object value;
Helper.Get(m_ClientData, out value);
return value;
}
set
{
Helper.Set(value, ref m_ClientData);
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId UserId
{
get
{
ProductUserId value;
Helper.Get(m_UserId, out value);
return value;
}
set
{
Helper.Set(value, ref m_UserId);
}
}
public Utf8String AchievementId
{
get
{
Utf8String value;
Helper.Get(m_AchievementId, out value);
return value;
}
set
{
Helper.Set(value, ref m_AchievementId);
}
}
public System.DateTimeOffset? UnlockTime
{
get
{
System.DateTimeOffset? value;
Helper.Get(m_UnlockTime, out value);
return value;
}
set
{
Helper.Set(value, ref m_UnlockTime);
}
}
public void Set(ref OnAchievementsUnlockedCallbackV2Info other)
{
ClientData = other.ClientData;
UserId = other.UserId;
AchievementId = other.AchievementId;
UnlockTime = other.UnlockTime;
}
public void Set(ref OnAchievementsUnlockedCallbackV2Info? other)
{
if (other.HasValue)
{
ClientData = other.Value.ClientData;
UserId = other.Value.UserId;
AchievementId = other.Value.AchievementId;
UnlockTime = other.Value.UnlockTime;
}
}
public void Dispose()
{
Helper.Dispose(ref m_ClientData);
Helper.Dispose(ref m_UserId);
Helper.Dispose(ref m_AchievementId);
}
public void Get(out OnAchievementsUnlockedCallbackV2Info output)
{
output = new OnAchievementsUnlockedCallbackV2Info();
output.Set(ref this);
}
}
}