// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { /// /// Anti-cheat action reasons. Applicable to both clients and remote peers. /// public enum AntiCheatCommonClientActionReason : int { /// /// Not used /// Invalid = 0, /// /// An internal error occurred /// InternalError = 1, /// /// An anti-cheat message received from the client/peer was corrupt or invalid /// InvalidMessage = 2, /// /// The client/peer's anti-cheat authentication failed /// AuthenticationFailed = 3, /// /// The client/peer failed to load the anti-cheat module at startup /// NullClient = 4, /// /// The client/peer's anti-cheat heartbeat was not received /// HeartbeatTimeout = 5, /// /// The client/peer failed an anti-cheat client runtime check /// ClientViolation = 6, /// /// The client/peer failed an anti-cheat backend runtime check /// BackendViolation = 7, /// /// The client/peer is temporarily blocked from playing on this game server /// TemporaryCooldown = 8, /// /// The client/peer is temporarily banned /// TemporaryBanned = 9, /// /// The client/peer is permanently banned /// PermanentBanned = 10 } }