// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { public struct LogGameRoundEndOptions { /// /// Optional identifier for the winning team /// public uint WinningTeamId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LogGameRoundEndOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private uint m_WinningTeamId; public uint WinningTeamId { set { m_WinningTeamId = value; } } public void Set(ref LogGameRoundEndOptions other) { m_ApiVersion = AntiCheatCommonInterface.LoggameroundendApiLatest; WinningTeamId = other.WinningTeamId; } public void Set(ref LogGameRoundEndOptions? other) { if (other.HasValue) { m_ApiVersion = AntiCheatCommonInterface.LoggameroundendApiLatest; WinningTeamId = other.Value.WinningTeamId; } } public void Dispose() { } } }