// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { public struct LogGameRoundStartOptions { /// /// Optional game session or match identifier useful for some backend API integrations /// public Utf8String SessionIdentifier { get; set; } /// /// Optional name of the map being played /// public Utf8String LevelName { get; set; } /// /// Optional name of the game mode being played /// public Utf8String ModeName { get; set; } /// /// Optional length of the game round to be played, in seconds. If none, use 0. /// public uint RoundTimeSeconds { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LogGameRoundStartOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_SessionIdentifier; private System.IntPtr m_LevelName; private System.IntPtr m_ModeName; private uint m_RoundTimeSeconds; public Utf8String SessionIdentifier { set { Helper.Set(value, ref m_SessionIdentifier); } } public Utf8String LevelName { set { Helper.Set(value, ref m_LevelName); } } public Utf8String ModeName { set { Helper.Set(value, ref m_ModeName); } } public uint RoundTimeSeconds { set { m_RoundTimeSeconds = value; } } public void Set(ref LogGameRoundStartOptions other) { m_ApiVersion = AntiCheatCommonInterface.LoggameroundstartApiLatest; SessionIdentifier = other.SessionIdentifier; LevelName = other.LevelName; ModeName = other.ModeName; RoundTimeSeconds = other.RoundTimeSeconds; } public void Set(ref LogGameRoundStartOptions? other) { if (other.HasValue) { m_ApiVersion = AntiCheatCommonInterface.LoggameroundstartApiLatest; SessionIdentifier = other.Value.SessionIdentifier; LevelName = other.Value.LevelName; ModeName = other.Value.ModeName; RoundTimeSeconds = other.Value.RoundTimeSeconds; } } public void Dispose() { Helper.Dispose(ref m_SessionIdentifier); Helper.Dispose(ref m_LevelName); Helper.Dispose(ref m_ModeName); } } }