// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
public struct LogPlayerReviveOptions
{
///
/// Locally unique value used in RegisterClient/RegisterPeer
///
public System.IntPtr RevivedPlayerHandle { get; set; }
///
/// Locally unique value used in RegisterClient/RegisterPeer
///
public System.IntPtr ReviverPlayerHandle { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LogPlayerReviveOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_RevivedPlayerHandle;
private System.IntPtr m_ReviverPlayerHandle;
public System.IntPtr RevivedPlayerHandle
{
set
{
m_RevivedPlayerHandle = value;
}
}
public System.IntPtr ReviverPlayerHandle
{
set
{
m_ReviverPlayerHandle = value;
}
}
public void Set(ref LogPlayerReviveOptions other)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayerreviveApiLatest;
RevivedPlayerHandle = other.RevivedPlayerHandle;
ReviverPlayerHandle = other.ReviverPlayerHandle;
}
public void Set(ref LogPlayerReviveOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayerreviveApiLatest;
RevivedPlayerHandle = other.Value.RevivedPlayerHandle;
ReviverPlayerHandle = other.Value.ReviverPlayerHandle;
}
}
public void Dispose()
{
Helper.Dispose(ref m_RevivedPlayerHandle);
Helper.Dispose(ref m_ReviverPlayerHandle);
}
}
}