// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { public struct LogPlayerReviveOptions { /// /// Locally unique value used in RegisterClient/RegisterPeer /// public System.IntPtr RevivedPlayerHandle { get; set; } /// /// Locally unique value used in RegisterClient/RegisterPeer /// public System.IntPtr ReviverPlayerHandle { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LogPlayerReviveOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_RevivedPlayerHandle; private System.IntPtr m_ReviverPlayerHandle; public System.IntPtr RevivedPlayerHandle { set { m_RevivedPlayerHandle = value; } } public System.IntPtr ReviverPlayerHandle { set { m_ReviverPlayerHandle = value; } } public void Set(ref LogPlayerReviveOptions other) { m_ApiVersion = AntiCheatCommonInterface.LogplayerreviveApiLatest; RevivedPlayerHandle = other.RevivedPlayerHandle; ReviverPlayerHandle = other.ReviverPlayerHandle; } public void Set(ref LogPlayerReviveOptions? other) { if (other.HasValue) { m_ApiVersion = AntiCheatCommonInterface.LogplayerreviveApiLatest; RevivedPlayerHandle = other.Value.RevivedPlayerHandle; ReviverPlayerHandle = other.Value.ReviverPlayerHandle; } } public void Dispose() { Helper.Dispose(ref m_RevivedPlayerHandle); Helper.Dispose(ref m_ReviverPlayerHandle); } } }