// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
public struct LogPlayerTickOptions
{
///
/// Locally unique value used in RegisterClient/RegisterPeer
///
public System.IntPtr PlayerHandle { get; set; }
///
/// Player's current world position as a 3D vector
///
public Vec3f? PlayerPosition { get; set; }
///
/// Player's view rotation as a quaternion
///
public Quat? PlayerViewRotation { get; set; }
///
/// True if the player's view is zoomed (e.g. using a sniper rifle), otherwise false
///
public bool IsPlayerViewZoomed { get; set; }
///
/// Player's current health value
///
public float PlayerHealth { get; set; }
///
/// Any movement state applicable
///
public AntiCheatCommonPlayerMovementState PlayerMovementState { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LogPlayerTickOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_PlayerHandle;
private System.IntPtr m_PlayerPosition;
private System.IntPtr m_PlayerViewRotation;
private int m_IsPlayerViewZoomed;
private float m_PlayerHealth;
private AntiCheatCommonPlayerMovementState m_PlayerMovementState;
public System.IntPtr PlayerHandle
{
set
{
m_PlayerHandle = value;
}
}
public Vec3f? PlayerPosition
{
set
{
Helper.Set(ref value, ref m_PlayerPosition);
}
}
public Quat? PlayerViewRotation
{
set
{
Helper.Set(ref value, ref m_PlayerViewRotation);
}
}
public bool IsPlayerViewZoomed
{
set
{
Helper.Set(value, ref m_IsPlayerViewZoomed);
}
}
public float PlayerHealth
{
set
{
m_PlayerHealth = value;
}
}
public AntiCheatCommonPlayerMovementState PlayerMovementState
{
set
{
m_PlayerMovementState = value;
}
}
public void Set(ref LogPlayerTickOptions other)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayertickApiLatest;
PlayerHandle = other.PlayerHandle;
PlayerPosition = other.PlayerPosition;
PlayerViewRotation = other.PlayerViewRotation;
IsPlayerViewZoomed = other.IsPlayerViewZoomed;
PlayerHealth = other.PlayerHealth;
PlayerMovementState = other.PlayerMovementState;
}
public void Set(ref LogPlayerTickOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayertickApiLatest;
PlayerHandle = other.Value.PlayerHandle;
PlayerPosition = other.Value.PlayerPosition;
PlayerViewRotation = other.Value.PlayerViewRotation;
IsPlayerViewZoomed = other.Value.IsPlayerViewZoomed;
PlayerHealth = other.Value.PlayerHealth;
PlayerMovementState = other.Value.PlayerMovementState;
}
}
public void Dispose()
{
Helper.Dispose(ref m_PlayerHandle);
Helper.Dispose(ref m_PlayerPosition);
Helper.Dispose(ref m_PlayerViewRotation);
}
}
}