// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
///
/// Structure containing details about a client/peer authentication status change
///
public struct OnClientAuthStatusChangedCallbackInfo : ICallbackInfo
{
///
/// Caller-specified context data
///
public object ClientData { get; set; }
///
/// The identifier of the client/peer that this status change applies to. See the RegisterClient and RegisterPeer functions.
///
public System.IntPtr ClientHandle { get; set; }
///
/// The client/peer's new authentication status
///
public AntiCheatCommonClientAuthStatus ClientAuthStatus { get; set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(ref OnClientAuthStatusChangedCallbackInfoInternal other)
{
ClientData = other.ClientData;
ClientHandle = other.ClientHandle;
ClientAuthStatus = other.ClientAuthStatus;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnClientAuthStatusChangedCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable
{
private System.IntPtr m_ClientData;
private System.IntPtr m_ClientHandle;
private AntiCheatCommonClientAuthStatus m_ClientAuthStatus;
public object ClientData
{
get
{
object value;
Helper.Get(m_ClientData, out value);
return value;
}
set
{
Helper.Set(value, ref m_ClientData);
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public System.IntPtr ClientHandle
{
get
{
return m_ClientHandle;
}
set
{
m_ClientHandle = value;
}
}
public AntiCheatCommonClientAuthStatus ClientAuthStatus
{
get
{
return m_ClientAuthStatus;
}
set
{
m_ClientAuthStatus = value;
}
}
public void Set(ref OnClientAuthStatusChangedCallbackInfo other)
{
ClientData = other.ClientData;
ClientHandle = other.ClientHandle;
ClientAuthStatus = other.ClientAuthStatus;
}
public void Set(ref OnClientAuthStatusChangedCallbackInfo? other)
{
if (other.HasValue)
{
ClientData = other.Value.ClientData;
ClientHandle = other.Value.ClientHandle;
ClientAuthStatus = other.Value.ClientAuthStatus;
}
}
public void Dispose()
{
Helper.Dispose(ref m_ClientData);
Helper.Dispose(ref m_ClientHandle);
}
public void Get(out OnClientAuthStatusChangedCallbackInfo output)
{
output = new OnClientAuthStatusChangedCallbackInfo();
output.Set(ref this);
}
}
}