// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { /// /// Structure containing details about a client/peer authentication status change /// public struct OnClientAuthStatusChangedCallbackInfo : ICallbackInfo { /// /// Caller-specified context data /// public object ClientData { get; set; } /// /// The identifier of the client/peer that this status change applies to. See the RegisterClient and RegisterPeer functions. /// public System.IntPtr ClientHandle { get; set; } /// /// The client/peer's new authentication status /// public AntiCheatCommonClientAuthStatus ClientAuthStatus { get; set; } public Result? GetResultCode() { return null; } internal void Set(ref OnClientAuthStatusChangedCallbackInfoInternal other) { ClientData = other.ClientData; ClientHandle = other.ClientHandle; ClientAuthStatus = other.ClientAuthStatus; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnClientAuthStatusChangedCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable { private System.IntPtr m_ClientData; private System.IntPtr m_ClientHandle; private AntiCheatCommonClientAuthStatus m_ClientAuthStatus; public object ClientData { get { object value; Helper.Get(m_ClientData, out value); return value; } set { Helper.Set(value, ref m_ClientData); } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public System.IntPtr ClientHandle { get { return m_ClientHandle; } set { m_ClientHandle = value; } } public AntiCheatCommonClientAuthStatus ClientAuthStatus { get { return m_ClientAuthStatus; } set { m_ClientAuthStatus = value; } } public void Set(ref OnClientAuthStatusChangedCallbackInfo other) { ClientData = other.ClientData; ClientHandle = other.ClientHandle; ClientAuthStatus = other.ClientAuthStatus; } public void Set(ref OnClientAuthStatusChangedCallbackInfo? other) { if (other.HasValue) { ClientData = other.Value.ClientData; ClientHandle = other.Value.ClientHandle; ClientAuthStatus = other.Value.ClientAuthStatus; } } public void Dispose() { Helper.Dispose(ref m_ClientData); Helper.Dispose(ref m_ClientHandle); } public void Get(out OnClientAuthStatusChangedCallbackInfo output) { output = new OnClientAuthStatusChangedCallbackInfo(); output.Set(ref this); } } }