// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Connect { /// /// Input parameters for the function. /// public struct CopyIdTokenOptions { /// /// The local Product User ID whose ID token should be copied. /// public ProductUserId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct CopyIdTokenOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public void Set(ref CopyIdTokenOptions other) { m_ApiVersion = ConnectInterface.CopyidtokenApiLatest; LocalUserId = other.LocalUserId; } public void Set(ref CopyIdTokenOptions? other) { if (other.HasValue) { m_ApiVersion = ConnectInterface.CopyidtokenApiLatest; LocalUserId = other.Value.LocalUserId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); } } }