// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Connect
{
///
/// Input parameters for the function.
///
public struct LinkAccountOptions
{
///
/// The existing logged in product user for which to link the external account described by the continuance token.
///
public ProductUserId LocalUserId { get; set; }
///
/// Continuance token from previous call to .
///
public ContinuanceToken ContinuanceToken { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LinkAccountOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_ContinuanceToken;
public ProductUserId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public ContinuanceToken ContinuanceToken
{
set
{
Helper.Set(value, ref m_ContinuanceToken);
}
}
public void Set(ref LinkAccountOptions other)
{
m_ApiVersion = ConnectInterface.LinkaccountApiLatest;
LocalUserId = other.LocalUserId;
ContinuanceToken = other.ContinuanceToken;
}
public void Set(ref LinkAccountOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = ConnectInterface.LinkaccountApiLatest;
LocalUserId = other.Value.LocalUserId;
ContinuanceToken = other.Value.ContinuanceToken;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_ContinuanceToken);
}
}
}