// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Ecom { /// /// Contains information about a single item ownership associated with an account. This structure is /// returned as part of the structure. /// public struct ItemOwnership { /// /// ID of the catalog item /// public Utf8String Id { get; set; } /// /// Is this catalog item owned by the local user /// public OwnershipStatus OwnershipStatus { get; set; } internal void Set(ref ItemOwnershipInternal other) { Id = other.Id; OwnershipStatus = other.OwnershipStatus; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct ItemOwnershipInternal : IGettable, ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_Id; private OwnershipStatus m_OwnershipStatus; public Utf8String Id { get { Utf8String value; Helper.Get(m_Id, out value); return value; } set { Helper.Set(value, ref m_Id); } } public OwnershipStatus OwnershipStatus { get { return m_OwnershipStatus; } set { m_OwnershipStatus = value; } } public void Set(ref ItemOwnership other) { m_ApiVersion = EcomInterface.ItemownershipApiLatest; Id = other.Id; OwnershipStatus = other.OwnershipStatus; } public void Set(ref ItemOwnership? other) { if (other.HasValue) { m_ApiVersion = EcomInterface.ItemownershipApiLatest; Id = other.Value.Id; OwnershipStatus = other.Value.OwnershipStatus; } } public void Dispose() { Helper.Dispose(ref m_Id); } public void Get(out ItemOwnership output) { output = new ItemOwnership(); output.Set(ref this); } } }