// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
///
/// Input parameters for the function.
///
public struct LeaveLobbyOptions
{
///
/// The Product User ID of the local user leaving the lobby
///
public ProductUserId LocalUserId { get; set; }
///
/// The ID of the lobby
///
public Utf8String LobbyId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LeaveLobbyOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_LobbyId;
public ProductUserId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public Utf8String LobbyId
{
set
{
Helper.Set(value, ref m_LobbyId);
}
}
public void Set(ref LeaveLobbyOptions other)
{
m_ApiVersion = LobbyInterface.LeavelobbyApiLatest;
LocalUserId = other.LocalUserId;
LobbyId = other.LobbyId;
}
public void Set(ref LeaveLobbyOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyInterface.LeavelobbyApiLatest;
LocalUserId = other.Value.LocalUserId;
LobbyId = other.Value.LobbyId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_LobbyId);
}
}
}