// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the Function. /// public struct LobbyModificationSetInvitesAllowedOptions { /// /// If true then invites can currently be sent for the associated lobby /// public bool InvitesAllowed { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyModificationSetInvitesAllowedOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private int m_InvitesAllowed; public bool InvitesAllowed { set { Helper.Set(value, ref m_InvitesAllowed); } } public void Set(ref LobbyModificationSetInvitesAllowedOptions other) { m_ApiVersion = LobbyModification.LobbymodificationSetinvitesallowedApiLatest; InvitesAllowed = other.InvitesAllowed; } public void Set(ref LobbyModificationSetInvitesAllowedOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyModification.LobbymodificationSetinvitesallowedApiLatest; InvitesAllowed = other.Value.InvitesAllowed; } } public void Dispose() { } } }