// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct LobbySearchSetLobbyIdOptions { /// /// The ID of the lobby to find /// public Utf8String LobbyId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbySearchSetLobbyIdOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LobbyId; public Utf8String LobbyId { set { Helper.Set(value, ref m_LobbyId); } } public void Set(ref LobbySearchSetLobbyIdOptions other) { m_ApiVersion = LobbySearch.LobbysearchSetlobbyidApiLatest; LobbyId = other.LobbyId; } public void Set(ref LobbySearchSetLobbyIdOptions? other) { if (other.HasValue) { m_ApiVersion = LobbySearch.LobbysearchSetlobbyidApiLatest; LobbyId = other.Value.LobbyId; } } public void Dispose() { Helper.Dispose(ref m_LobbyId); } } }