// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Output parameters for the Function. /// public struct LobbyUpdateReceivedCallbackInfo : ICallbackInfo { /// /// Context that was passed into /// public object ClientData { get; set; } /// /// The ID of the lobby /// public Utf8String LobbyId { get; set; } public Result? GetResultCode() { return null; } internal void Set(ref LobbyUpdateReceivedCallbackInfoInternal other) { ClientData = other.ClientData; LobbyId = other.LobbyId; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyUpdateReceivedCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable { private System.IntPtr m_ClientData; private System.IntPtr m_LobbyId; public object ClientData { get { object value; Helper.Get(m_ClientData, out value); return value; } set { Helper.Set(value, ref m_ClientData); } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public Utf8String LobbyId { get { Utf8String value; Helper.Get(m_LobbyId, out value); return value; } set { Helper.Set(value, ref m_LobbyId); } } public void Set(ref LobbyUpdateReceivedCallbackInfo other) { ClientData = other.ClientData; LobbyId = other.LobbyId; } public void Set(ref LobbyUpdateReceivedCallbackInfo? other) { if (other.HasValue) { ClientData = other.Value.ClientData; LobbyId = other.Value.LobbyId; } } public void Dispose() { Helper.Dispose(ref m_ClientData); Helper.Dispose(ref m_LobbyId); } public void Get(out LobbyUpdateReceivedCallbackInfo output) { output = new LobbyUpdateReceivedCallbackInfo(); output.Set(ref this); } } }