// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct RejectInviteOptions { /// /// The ID of the lobby associated with the invitation /// public Utf8String InviteId { get; set; } /// /// The Product User ID of the local user who is rejecting the invitation /// public ProductUserId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct RejectInviteOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_InviteId; private System.IntPtr m_LocalUserId; public Utf8String InviteId { set { Helper.Set(value, ref m_InviteId); } } public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public void Set(ref RejectInviteOptions other) { m_ApiVersion = LobbyInterface.RejectinviteApiLatest; InviteId = other.InviteId; LocalUserId = other.LocalUserId; } public void Set(ref RejectInviteOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyInterface.RejectinviteApiLatest; InviteId = other.Value.InviteId; LocalUserId = other.Value.LocalUserId; } } public void Dispose() { Helper.Dispose(ref m_InviteId); Helper.Dispose(ref m_LocalUserId); } } }