// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
///
/// Structure containing information about which connections should be notified
///
public struct AddNotifyPeerConnectionEstablishedOptions
{
///
/// The Product User ID of the local user who would like to receive notifications
///
public ProductUserId LocalUserId { get; set; }
///
/// The optional socket ID, used as a filter for established connections. If , this handler will be called for all sockets
///
public SocketId? SocketId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AddNotifyPeerConnectionEstablishedOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_SocketId;
public ProductUserId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public SocketId? SocketId
{
set
{
Helper.Set(ref value, ref m_SocketId);
}
}
public void Set(ref AddNotifyPeerConnectionEstablishedOptions other)
{
m_ApiVersion = P2PInterface.AddnotifypeerconnectionestablishedApiLatest;
LocalUserId = other.LocalUserId;
SocketId = other.SocketId;
}
public void Set(ref AddNotifyPeerConnectionEstablishedOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = P2PInterface.AddnotifypeerconnectionestablishedApiLatest;
LocalUserId = other.Value.LocalUserId;
SocketId = other.Value.SocketId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_SocketId);
}
}
}