// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about which connections should be notified /// public struct AddNotifyPeerConnectionEstablishedOptions { /// /// The Product User ID of the local user who would like to receive notifications /// public ProductUserId LocalUserId { get; set; } /// /// The optional socket ID, used as a filter for established connections. If , this handler will be called for all sockets /// public SocketId? SocketId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AddNotifyPeerConnectionEstablishedOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_SocketId; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public SocketId? SocketId { set { Helper.Set(ref value, ref m_SocketId); } } public void Set(ref AddNotifyPeerConnectionEstablishedOptions other) { m_ApiVersion = P2PInterface.AddnotifypeerconnectionestablishedApiLatest; LocalUserId = other.LocalUserId; SocketId = other.SocketId; } public void Set(ref AddNotifyPeerConnectionEstablishedOptions? other) { if (other.HasValue) { m_ApiVersion = P2PInterface.AddnotifypeerconnectionestablishedApiLatest; LocalUserId = other.Value.LocalUserId; SocketId = other.Value.SocketId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_SocketId); } } }