// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about who would like to close connections, and by what socket ID /// public struct CloseConnectionsOptions { /// /// The Product User ID of the local user who would like to close all connections that use a particular socket ID /// public ProductUserId LocalUserId { get; set; } /// /// The socket ID of the connections to close /// public SocketId? SocketId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct CloseConnectionsOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_SocketId; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public SocketId? SocketId { set { Helper.Set(ref value, ref m_SocketId); } } public void Set(ref CloseConnectionsOptions other) { m_ApiVersion = P2PInterface.CloseconnectionsApiLatest; LocalUserId = other.LocalUserId; SocketId = other.SocketId; } public void Set(ref CloseConnectionsOptions? other) { if (other.HasValue) { m_ApiVersion = P2PInterface.CloseconnectionsApiLatest; LocalUserId = other.Value.LocalUserId; SocketId = other.Value.SocketId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_SocketId); } } }