// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about an incoming connection request. /// public struct OnIncomingConnectionRequestInfo : ICallbackInfo { /// /// Client-specified data passed into /// public object ClientData { get; set; } /// /// The Product User ID of the local user who is being requested to open a P2P session with RemoteUserId /// public ProductUserId LocalUserId { get; set; } /// /// The Product User ID of the remote user who requested a peer connection with the local user /// public ProductUserId RemoteUserId { get; set; } /// /// The ID of the socket the Remote User wishes to communicate on /// public SocketId? SocketId { get; set; } public Result? GetResultCode() { return null; } internal void Set(ref OnIncomingConnectionRequestInfoInternal other) { ClientData = other.ClientData; LocalUserId = other.LocalUserId; RemoteUserId = other.RemoteUserId; SocketId = other.SocketId; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnIncomingConnectionRequestInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable { private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_RemoteUserId; private System.IntPtr m_SocketId; public object ClientData { get { object value; Helper.Get(m_ClientData, out value); return value; } set { Helper.Set(value, ref m_ClientData); } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.Get(m_LocalUserId, out value); return value; } set { Helper.Set(value, ref m_LocalUserId); } } public ProductUserId RemoteUserId { get { ProductUserId value; Helper.Get(m_RemoteUserId, out value); return value; } set { Helper.Set(value, ref m_RemoteUserId); } } public SocketId? SocketId { get { SocketId? value; Helper.Get(m_SocketId, out value); return value; } set { Helper.Set(ref value, ref m_SocketId); } } public void Set(ref OnIncomingConnectionRequestInfo other) { ClientData = other.ClientData; LocalUserId = other.LocalUserId; RemoteUserId = other.RemoteUserId; SocketId = other.SocketId; } public void Set(ref OnIncomingConnectionRequestInfo? other) { if (other.HasValue) { ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; RemoteUserId = other.Value.RemoteUserId; SocketId = other.Value.SocketId; } } public void Dispose() { Helper.Dispose(ref m_ClientData); Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_RemoteUserId); Helper.Dispose(ref m_SocketId); } public void Get(out OnIncomingConnectionRequestInfo output) { output = new OnIncomingConnectionRequestInfo(); output.Set(ref this); } } }