// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
///
/// Types of packet reliability.
///
/// Ordered packets will only be ordered relative to other ordered packets. Reliable/unreliable and ordered/unordered communication
/// can be sent on the same Socket ID and Channel.
///
public enum PacketReliability : int
{
///
/// Packets will only be sent once and may be received out of order
///
UnreliableUnordered = 0,
///
/// Packets may be sent multiple times and may be received out of order
///
ReliableUnordered = 1,
///
/// Packets may be sent multiple times and will be received in order
///
ReliableOrdered = 2
}
}