// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Types of packet reliability. /// /// Ordered packets will only be ordered relative to other ordered packets. Reliable/unreliable and ordered/unordered communication /// can be sent on the same Socket ID and Channel. /// public enum PacketReliability : int { /// /// Packets will only be sent once and may be received out of order /// UnreliableUnordered = 0, /// /// Packets may be sent multiple times and may be received out of order /// ReliableUnordered = 1, /// /// Packets may be sent multiple times and will be received in order /// ReliableOrdered = 2 } }