// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Platform { /// /// Client credentials. /// public struct ClientCredentials { /// /// Client ID of the service permissions entry. Set to if no service permissions are used. /// public Utf8String ClientId { get; set; } /// /// Client secret for accessing the set of permissions. Set to if no service permissions are used. /// public Utf8String ClientSecret { get; set; } internal void Set(ref ClientCredentialsInternal other) { ClientId = other.ClientId; ClientSecret = other.ClientSecret; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct ClientCredentialsInternal : IGettable, ISettable, System.IDisposable { private System.IntPtr m_ClientId; private System.IntPtr m_ClientSecret; public Utf8String ClientId { get { Utf8String value; Helper.Get(m_ClientId, out value); return value; } set { Helper.Set(value, ref m_ClientId); } } public Utf8String ClientSecret { get { Utf8String value; Helper.Get(m_ClientSecret, out value); return value; } set { Helper.Set(value, ref m_ClientSecret); } } public void Set(ref ClientCredentials other) { ClientId = other.ClientId; ClientSecret = other.ClientSecret; } public void Set(ref ClientCredentials? other) { if (other.HasValue) { ClientId = other.Value.ClientId; ClientSecret = other.Value.ClientSecret; } } public void Dispose() { Helper.Dispose(ref m_ClientId); Helper.Dispose(ref m_ClientSecret); } public void Get(out ClientCredentials output) { output = new ClientCredentials(); output.Set(ref this); } } }