// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Platform { [System.Flags] public enum PlatformFlags : ulong { None = 0x0, /// /// A bit that indicates the SDK is being loaded in a game editor, like Unity or UE4 Play-in-Editor /// LoadingInEditor = 0x00001, /// /// A bit that indicates the SDK should skip initialization of the overlay, which is used by the in-app purchase flow and social overlay. This bit is implied by /// DisableOverlay = 0x00002, /// /// A bit that indicates the SDK should skip initialization of the social overlay, which provides an overlay UI for social features. This bit is implied by or /// DisableSocialOverlay = 0x00004, /// /// A reserved bit /// Reserved1 = 0x00008, /// /// A bit that indicates your game would like to opt-in to experimental Direct3D 9 support for the overlay. This flag is only relevant on Windows /// WindowsEnableOverlayD3D9 = 0x00010, /// /// A bit that indicates your game would like to opt-in to experimental Direct3D 10 support for the overlay. This flag is only relevant on Windows /// WindowsEnableOverlayD3D10 = 0x00020, /// /// A bit that indicates your game would like to opt-in to experimental OpenGL support for the overlay. This flag is only relevant on Windows /// WindowsEnableOverlayOpengl = 0x00040 } }