// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.PlayerDataStorage { /// /// Input data for the function /// public struct QueryFileOptions { /// /// The Product User ID of the local user requesting file metadata /// public ProductUserId LocalUserId { get; set; } /// /// The name of the file being queried /// public Utf8String Filename { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct QueryFileOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_Filename; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public Utf8String Filename { set { Helper.Set(value, ref m_Filename); } } public void Set(ref QueryFileOptions other) { m_ApiVersion = PlayerDataStorageInterface.QueryfileoptionsApiLatest; LocalUserId = other.LocalUserId; Filename = other.Filename; } public void Set(ref QueryFileOptions? other) { if (other.HasValue) { m_ApiVersion = PlayerDataStorageInterface.QueryfileoptionsApiLatest; LocalUserId = other.Value.LocalUserId; Filename = other.Value.Filename; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_Filename); } } }