// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.PlayerDataStorage { /// /// The result information for a request to write data to a file /// public struct WriteFileCallbackInfo : ICallbackInfo { /// /// The result code for the operation. /// : The request was successful. /// : The request was canceled. /// : There are too many requests in progress for the local user at this time. /// : There is another requests in progress for the specified file by this user. /// : The cache directory was not set when calling . /// : The cache directory provided when calling was invalid. /// : There were too many requests to the Data Storage service recently by the local user. The application must wait some time before trying again. /// : The encryption key value was not set when calling . /// : The read operation is not allowed (e.g. when application is suspended). /// : An unexpected error occurred either downloading, or reading the downloaded file. This most commonly means there were file IO issues such as: permission issues, disk is full, etc. (potentially retryable) /// public Result ResultCode { get; set; } /// /// Client-specified data passed into the file write request /// public object ClientData { get; set; } /// /// The Product User ID of the local user who initiated this request /// public ProductUserId LocalUserId { get; set; } /// /// The file name that is being written to /// public Utf8String Filename { get; set; } public Result? GetResultCode() { return ResultCode; } internal void Set(ref WriteFileCallbackInfoInternal other) { ResultCode = other.ResultCode; ClientData = other.ClientData; LocalUserId = other.LocalUserId; Filename = other.Filename; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct WriteFileCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_Filename; public Result ResultCode { get { return m_ResultCode; } set { m_ResultCode = value; } } public object ClientData { get { object value; Helper.Get(m_ClientData, out value); return value; } set { Helper.Set(value, ref m_ClientData); } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.Get(m_LocalUserId, out value); return value; } set { Helper.Set(value, ref m_LocalUserId); } } public Utf8String Filename { get { Utf8String value; Helper.Get(m_Filename, out value); return value; } set { Helper.Set(value, ref m_Filename); } } public void Set(ref WriteFileCallbackInfo other) { ResultCode = other.ResultCode; ClientData = other.ClientData; LocalUserId = other.LocalUserId; Filename = other.Filename; } public void Set(ref WriteFileCallbackInfo? other) { if (other.HasValue) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; Filename = other.Value.Filename; } } public void Dispose() { Helper.Dispose(ref m_ClientData); Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_Filename); } public void Get(out WriteFileCallbackInfo output) { output = new WriteFileCallbackInfo(); output.Set(ref this); } } }