// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
///
/// Data for the function.
///
public struct PresenceModificationDeleteDataOptions
{
///
/// The pointer to start of a sequential array
///
public PresenceModificationDataRecordId[] Records { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PresenceModificationDeleteDataOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private int m_RecordsCount;
private System.IntPtr m_Records;
public PresenceModificationDataRecordId[] Records
{
set
{
Helper.Set(ref value, ref m_Records, out m_RecordsCount);
}
}
public void Set(ref PresenceModificationDeleteDataOptions other)
{
m_ApiVersion = PresenceModification.PresencemodificationDeletedataApiLatest;
Records = other.Records;
}
public void Set(ref PresenceModificationDeleteDataOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = PresenceModification.PresencemodificationDeletedataApiLatest;
Records = other.Value.Records;
}
}
public void Dispose()
{
Helper.Dispose(ref m_Records);
}
}
}