// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
///
/// Data for the function.
///
public struct PresenceModificationSetJoinInfoOptions
{
///
/// The string which will be advertised as this player's join info.
/// An application is expected to freely define the meaning of this string to use for connecting to an active game session.
/// The string should not exceed in length.
/// This affects the ability of the Social Overlay to show game related actions to take in the player's social graph.
/// The Social Overlay can handle only one of the following three options at a time:
/// using the bPresenceEnabled flags within the Sessions interface
/// using the bPresenceEnabled flags within the Lobby interface
/// using EOS_PresenceModification_SetJoinInfo
///
///
///
///
///
public Utf8String JoinInfo { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PresenceModificationSetJoinInfoOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_JoinInfo;
public Utf8String JoinInfo
{
set
{
Helper.Set(value, ref m_JoinInfo);
}
}
public void Set(ref PresenceModificationSetJoinInfoOptions other)
{
m_ApiVersion = PresenceModification.PresencemodificationSetjoininfoApiLatest;
JoinInfo = other.JoinInfo;
}
public void Set(ref PresenceModificationSetJoinInfoOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = PresenceModification.PresencemodificationSetjoininfoApiLatest;
JoinInfo = other.Value.JoinInfo;
}
}
public void Dispose()
{
Helper.Dispose(ref m_JoinInfo);
}
}
}