// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Presence { /// /// Data for the function. /// public struct PresenceModificationSetStatusOptions { /// /// The status of the user /// public Status Status { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct PresenceModificationSetStatusOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private Status m_Status; public Status Status { set { m_Status = value; } } public void Set(ref PresenceModificationSetStatusOptions other) { m_ApiVersion = PresenceModification.PresencemodificationSetstatusApiLatest; Status = other.Status; } public void Set(ref PresenceModificationSetStatusOptions? other) { if (other.HasValue) { m_ApiVersion = PresenceModification.PresencemodificationSetstatusApiLatest; Status = other.Value.Status; } } public void Dispose() { } } }