// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.ProgressionSnapshot
{
public struct SubmitSnapshotOptions
{
///
/// The Snapshot Id received via a function.
///
public uint SnapshotId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SubmitSnapshotOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private uint m_SnapshotId;
public uint SnapshotId
{
set
{
m_SnapshotId = value;
}
}
public void Set(ref SubmitSnapshotOptions other)
{
m_ApiVersion = ProgressionSnapshotInterface.SubmitsnapshotApiLatest;
SnapshotId = other.SnapshotId;
}
public void Set(ref SubmitSnapshotOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = ProgressionSnapshotInterface.SubmitsnapshotApiLatest;
SnapshotId = other.Value.SnapshotId;
}
}
public void Dispose()
{
}
}
}