// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.ProgressionSnapshot { public struct SubmitSnapshotOptions { /// /// The Snapshot Id received via a function. /// public uint SnapshotId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct SubmitSnapshotOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private uint m_SnapshotId; public uint SnapshotId { set { m_SnapshotId = value; } } public void Set(ref SubmitSnapshotOptions other) { m_ApiVersion = ProgressionSnapshotInterface.SubmitsnapshotApiLatest; SnapshotId = other.SnapshotId; } public void Set(ref SubmitSnapshotOptions? other) { if (other.HasValue) { m_ApiVersion = ProgressionSnapshotInterface.SubmitsnapshotApiLatest; SnapshotId = other.Value.SnapshotId; } } public void Dispose() { } } }