// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTCAudio { /// /// This struct is passed in with a call to registered event. /// public struct AudioOutputStateCallbackInfo : ICallbackInfo { /// /// Client-specified data passed into . /// public object ClientData { get; set; } /// /// The Product User ID of the user who initiated this request. /// public ProductUserId LocalUserId { get; set; } /// /// The room associated with this event. /// public Utf8String RoomName { get; set; } /// /// The status of the audio output. /// public RTCAudioOutputStatus Status { get; set; } public Result? GetResultCode() { return null; } internal void Set(ref AudioOutputStateCallbackInfoInternal other) { ClientData = other.ClientData; LocalUserId = other.LocalUserId; RoomName = other.RoomName; Status = other.Status; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AudioOutputStateCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable { private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_RoomName; private RTCAudioOutputStatus m_Status; public object ClientData { get { object value; Helper.Get(m_ClientData, out value); return value; } set { Helper.Set(value, ref m_ClientData); } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.Get(m_LocalUserId, out value); return value; } set { Helper.Set(value, ref m_LocalUserId); } } public Utf8String RoomName { get { Utf8String value; Helper.Get(m_RoomName, out value); return value; } set { Helper.Set(value, ref m_RoomName); } } public RTCAudioOutputStatus Status { get { return m_Status; } set { m_Status = value; } } public void Set(ref AudioOutputStateCallbackInfo other) { ClientData = other.ClientData; LocalUserId = other.LocalUserId; RoomName = other.RoomName; Status = other.Status; } public void Set(ref AudioOutputStateCallbackInfo? other) { if (other.HasValue) { ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; RoomName = other.Value.RoomName; Status = other.Value.Status; } } public void Dispose() { Helper.Dispose(ref m_ClientData); Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_RoomName); } public void Get(out AudioOutputStateCallbackInfo output) { output = new AudioOutputStateCallbackInfo(); output.Set(ref this); } } }