// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
///
/// Input parameters for the function.
///
public struct SessionModificationAddAttributeOptions
{
///
/// Key/Value pair describing the attribute to add to the session
///
public AttributeData? SessionAttribute { get; set; }
///
/// Is this attribution advertised with the backend or simply stored locally
///
public SessionAttributeAdvertisementType AdvertisementType { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SessionModificationAddAttributeOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_SessionAttribute;
private SessionAttributeAdvertisementType m_AdvertisementType;
public AttributeData? SessionAttribute
{
set
{
Helper.Set(ref value, ref m_SessionAttribute);
}
}
public SessionAttributeAdvertisementType AdvertisementType
{
set
{
m_AdvertisementType = value;
}
}
public void Set(ref SessionModificationAddAttributeOptions other)
{
m_ApiVersion = SessionModification.SessionmodificationAddattributeApiLatest;
SessionAttribute = other.SessionAttribute;
AdvertisementType = other.AdvertisementType;
}
public void Set(ref SessionModificationAddAttributeOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = SessionModification.SessionmodificationAddattributeApiLatest;
SessionAttribute = other.Value.SessionAttribute;
AdvertisementType = other.Value.AdvertisementType;
}
}
public void Dispose()
{
Helper.Dispose(ref m_SessionAttribute);
}
}
}