// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.UI { /// /// Input parameters for the . /// public struct AcknowledgeEventIdOptions { /// /// The ID being acknowledged. /// public ulong UiEventId { get; set; } /// /// The result to use for the acknowledgment. /// When acknowledging this should be the /// result code from the JoinSession call. /// public Result Result { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AcknowledgeEventIdOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private ulong m_UiEventId; private Result m_Result; public ulong UiEventId { set { m_UiEventId = value; } } public Result Result { set { m_Result = value; } } public void Set(ref AcknowledgeEventIdOptions other) { m_ApiVersion = UIInterface.AcknowledgeeventidApiLatest; UiEventId = other.UiEventId; Result = other.Result; } public void Set(ref AcknowledgeEventIdOptions? other) { if (other.HasValue) { m_ApiVersion = UIInterface.AcknowledgeeventidApiLatest; UiEventId = other.Value.UiEventId; Result = other.Value.Result; } } public void Dispose() { } } }