// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Platform { /// /// Platform RTC options. /// public struct WindowsRTCOptions { /// /// This field is for platform specific initialization if any. /// /// If provided then the structure will be located in /eos_.h. /// The structure will be named EOS__RTCOptions. /// public WindowsRTCOptionsPlatformSpecificOptions? PlatformSpecificOptions { get; set; } internal void Set(ref WindowsRTCOptionsInternal other) { PlatformSpecificOptions = other.PlatformSpecificOptions; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct WindowsRTCOptionsInternal : IGettable, ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_PlatformSpecificOptions; public WindowsRTCOptionsPlatformSpecificOptions? PlatformSpecificOptions { get { WindowsRTCOptionsPlatformSpecificOptions? value; Helper.Get(m_PlatformSpecificOptions, out value); return value; } set { Helper.Set(ref value, ref m_PlatformSpecificOptions); } } public void Set(ref WindowsRTCOptions other) { m_ApiVersion = PlatformInterface.RtcoptionsApiLatest; PlatformSpecificOptions = other.PlatformSpecificOptions; } public void Set(ref WindowsRTCOptions? other) { if (other.HasValue) { m_ApiVersion = PlatformInterface.RtcoptionsApiLatest; PlatformSpecificOptions = other.Value.PlatformSpecificOptions; } } public void Dispose() { Helper.Dispose(ref m_PlatformSpecificOptions); } public void Get(out WindowsRTCOptions output) { output = new WindowsRTCOptions(); output.Set(ref this); } } }