// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatClient { /// /// Callback issued when a new message must be dispatched to the game server. /// /// Messages contain opaque binary data of up to 256 bytes and must be transmitted /// to the game server using the game's own networking layer, then delivered /// to the server anti-cheat instance using the function. /// /// This callback is always issued from within on its calling thread. /// public delegate void OnMessageToServerCallback(OnMessageToServerCallbackInfo data); [System.Runtime.InteropServices.UnmanagedFunctionPointer(Config.LibraryCallingConvention)] internal delegate void OnMessageToServerCallbackInternal(System.IntPtr data); }