// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Connect
{
///
/// Output parameters for the function.
///
public class AuthExpirationCallbackInfo : ICallbackInfo, ISettable
{
///
/// Context that was passed into .
///
public object ClientData { get; private set; }
///
/// The Product User ID of the local player whose status has changed.
///
public ProductUserId LocalUserId { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(AuthExpirationCallbackInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
}
}
public void Set(object other)
{
Set(other as AuthExpirationCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AuthExpirationCallbackInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
}
}